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FireSTARR
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Probability throughout the simulations is handled using pre-rolled random numbers based on a fixed seed, so that simulation results are reproducible.
Probability is stored as 'thresholds' for a certain event on a day-by-day and hour-by-hour basis. If the calculated probability of that type of event matches or exceeds the threshold then the event will occur.
Each iteration of a scenario will have its own thresholds, and thus different behaviour can occur with the same input indices.
Thresholds are used to determine: